Search found 258 matches

by WongKit
Fri Aug 28, 2020 10:02 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Item System Added more eye variations Added item type "Upper" and "Lower" for body parts Body parts vary in color and attributes Improve loading speed of character model and items Improve item texture loading efficiency Improved default eyes texture 3D Modeling Replaced Unity's ...
by WongKit
Thu Aug 20, 2020 4:54 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

Thanks for your feedback. 3D models are still a huge shortcoming, but I can't tell, when this can be resolved. I am glad you had fun anyway :)
by WongKit
Thu Aug 20, 2020 4:50 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Item System Distinguish between equippable and consumable items Items can have STR/STA/DEX/WIL bonus Items can have Serve/Lob/Smash/Slice/Special/Charge bonus Items can have player level restrictions Items can have character type restrictions Items can have different rarity levels Items can be purc...
by WongKit
Mon Aug 10, 2020 4:44 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Gameplay
Reverted smash distance changes based on yesterdays play test.
by WongKit
Sun Aug 09, 2020 5:46 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Gameplay
Increase smash target distance to weaken short smashes
Enable shorter lobs when partially charged
by WongKit
Sun Aug 02, 2020 12:48 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Gameplay
Fixed precharged smash hitting too early in some cases

Network Gameserver
Added logic for item handling (equip/unequip, buy/sell) on server side
Tweaked timeouts where the server decides to reset the match due to desync
by WongKit
Thu Jul 30, 2020 6:12 am
Forum: Introduce yourself
Topic: hey there o/
Replies: 3
Views: 7103

Re: hey there o/

Hi Chiyoku and welcome to the Forums!

I am glad you like the game so far :)
by WongKit
Mon Jul 06, 2020 4:07 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Bugfix release

Gameplay
Fixed serve power not correctly synced across all players
Fixed double serve on 2on2 with a specific score count on third set

Network Gameserver
Fixed double starting single player match could prevent player from joining rooms
by WongKit
Sun Jul 05, 2020 2:08 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

Different sounds for different ball hit situations are a good idea and will be added to the game at some point. I decreased the stun time for returning a perfect serve to be able to recover more quickly. Let's see, how this will turn out. Additionally, player positions and serve now switch after eve...
by WongKit
Sun Jul 05, 2020 1:21 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Gameplay
Decrease serve smash return stun time
Make perfect serves harder
Increase chance for cpu to perfect serve
Shuffle player positions and serve on every point on the last set (pseudo tie break)

All changes mostly aim towards balancing singles matches
by WongKit
Mon Jun 22, 2020 8:01 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

I checked your character stats. You need to have at least 5 matches played in the respective gamemode, before your character shows up in the ranking. As you already said, you have played less than 5 games. The ranking also updates slightly delayed, so you won't be able to see changes instantly. The ...
by WongKit
Mon Jun 22, 2020 6:39 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

Gameplay Prevent hitting lobs at net while rising Slightly decreased ball spin effect for WIL attribute Buffed slice shot Increased ball volley speed Fixed cpu player misses returning perfect serves on high str attribute Reduce chance/situations to hit ball outside of court on slight sloppy shots -...
by WongKit
Thu Jun 18, 2020 5:51 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

UI
Added Italian translation (Gono)
Fixed character encoding of Turkish translation
Fixed menu disappearing when online list was in foreground and the same menu was opened twice

Misc
Game now defaults to the maximum quality settings
by WongKit
Thu Jun 18, 2020 4:20 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

Yes, right now if you afk in a room a little or whatever, you can't see previous messages. You can always use the scroll bar on the right side or the wheel to go through previous messages. A pause button is not that easy to implement in a multiplayer match. I also don't think, that it will be used ...
by WongKit
Mon Jun 15, 2020 5:31 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

Arrow up and down for chat so we can see previous conversations if possible? Do you mean scrolling through messages above or cycling through your own texts? Scrolling is currently working via the scroll wheel / bar on the right side. If you leave a room, the room history is cleared. Possible bug? I...
by WongKit
Thu Jun 11, 2020 3:19 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

UI
Updated French translation (faller-magie)

Misc
Updated game engine to Unity 2019 LTS
Updated networking library

Pixel Tennis version 0.2.1 is now available for download through this site and the integrated auto updater.
by WongKit
Tue Jun 09, 2020 6:15 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 185225

Re: Pixel Tennis Changelog

UI
Added Spanish (KillerZXN) and Turkish (Aptal... Aptal!) translation
Fixed team names not translated in match result screen
by WongKit
Tue Jun 09, 2020 6:22 am
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

Re: [devblog] Regular test runs, multi language support and credits

@Cristian: I already received a spanish translation via Discord from KillerZXN.
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
by WongKit
Mon Jun 08, 2020 7:06 pm
Forum: News
Topic: [devblog] Regular test runs, multi language support and credits
Replies: 24
Views: 34270

[devblog] Regular test runs, multi language support and credits

Hi there, the project's development came to a point, where the basic stuff is mostly finished. The next steps, especially character design and the item/inventory system, will take some time to complete. Additionally, I am going to slow myself down a bit, as I powered through Pixel Tennis for the las...
by WongKit
Mon Jun 08, 2020 4:48 pm
Forum: News
Topic: [devblog] Singleplayer, guard breaks, rankings and more
Replies: 7
Views: 12501

Re: [devblog] Singleplayer, guard breaks, rankings and more

Thanks for your feedback! The chat icon issue is fixed for the next version. If you are in team chat, the icon turns blue and is only visible for your team. Pixel Tennis Team Chat Icon.png The idea with the dust clouds is quite interesting. I never actively noticed that in FT, but it sounds like a n...