Search found 258 matches

by WongKit
Sun Sep 01, 2019 7:34 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Menu Navigation / UI
Added UI to distribute skill points to a character
by WongKit
Sat Jul 06, 2019 3:25 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Leveling System Added exp and level distribution after match. Network Gameserver Prevent multiple logins with the same account. Fixed chat messages in a room not reaching the first player Added logic for sending/managing private messages between characters* Added logic for creating/deleting charact...
by WongKit
Sat Jun 01, 2019 12:55 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Website / Forum
Added separate Contribute page to honor everyone who contributed to Pixel Tennis.
by WongKit
Wed May 29, 2019 6:19 am
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Website / Forum "Secretly" upgraded the hosting contract for pixeltennis.de for more space and performance Database Changed database engine back to MySQL for better maintainability and performance Improved and simplified database layout Networking Gameplay Moved more gameplay logic from c...
by WongKit
Wed May 29, 2019 6:06 am
Forum: News
Topic: Your opinion on Pixel Tennis exp rates
Replies: 8
Views: 23862

Re: Your opinion on Pixel Tennis exp rates

Doesn't the attentionSpan lead to the scenario, that you will gain less exp the more you play against better players? Power leveling should be no issue. If you play more, you should gain more exp. If you "noob hunt" or play against yourself with a second account, the time dependent exp bas...
by WongKit
Tue Apr 02, 2019 5:24 pm
Forum: News
Topic: [devblog] Introducing WongCoins and more! (April Fools)
Replies: 7
Views: 21307

Re: [devblog] Introducing WongCoins and more!

Hi all, sometimes, it is really hard to see irony or sarcasm in written form, so let me just clarify this topic. 1. WongCoins are cool and nobody voted negatively in the poll ^.^ 2. None of the announced „features“ or changes are true. They are all the result of this years April Fools‘ Day. So all o...
by WongKit
Mon Apr 01, 2019 5:49 am
Forum: News
Topic: [devblog] Introducing WongCoins and more! (April Fools)
Replies: 7
Views: 21307

[devblog] Introducing WongCoins and more! (April Fools)

Hi there, I am happy to announce some big changes regarding Pixel Tennis‘ future. I spent a lot of work in the game so far and also invested money to rent servers and purchase assets from the Unity store. When I look at the donation count (0), it is quite easy to understand, where this is leading. W...
by WongKit
Sun Mar 24, 2019 7:26 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Networking P2P Gameplay Switch from UNet peer to peer to a custom network implementation is mostly done. Pixel Tennis' match networking logic will now run through a dedicated server located in Germany. Pros: - Increased network compatibility as no direct connection (port forwarding + firewall madne...
by WongKit
Mon Mar 18, 2019 5:59 am
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 78099

Re: [devblog] Pixel Tennis – menu & online gameplay

Hi yutaa,

thanks! Development is still going on. You can have a look at the Pixel Tennis Progress topic for more information.
Short: Lots of backend work which is important, but does not lead to anything showabe for the News section.
by WongKit
Mon Mar 18, 2019 5:56 am
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Networking P2P Starting to develop custom replacement methods for UNet's build in functions. This includes, object spawn handling, message handling on object base and smooth player position synchronization across a match hosted on the semi authoritative server. Although, this does not have any visu...
by WongKit
Fri Mar 01, 2019 7:16 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Network Gameserver Complete network communication protocol rewritten. All changes lead to a 4x performance increase at about 1/10th of data usage! The old logic worked still good enough for the game server, but... Networking P2P ... Pixel Tennis multiplayer will switch from UNet peer to peer to a s...
by WongKit
Wed Feb 27, 2019 7:46 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 78099

Re: [devblog] Pixel Tennis – menu & online gameplay

Hi onigiri, sure, I remember you :) I like your first short music track. If you like to compose something similar for a court or menu, please go ahead! You can post your results either at the support area or via private message. About the dubbing part - this is a topic that has a low priority right ...
by WongKit
Sun Jan 06, 2019 2:19 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 78099

Re: [devblog] Pixel Tennis – menu & online gameplay

@Christian: I think, I made myself clear, why there is no initiation to merge our projects at the moment :) The replication of certain elements from FT were somewhat intentional and somewhat not. The gameplay should feel like the FT one (the long slice along with its awkward input is already part of...
by WongKit
Sun Jan 06, 2019 1:16 pm
Forum: Support
Topic: Searching someone for 3D modeling and animation
Replies: 18
Views: 47532

Re: Searching someone for 3D modeling and animation

Although Fallermagie volunteers for 3D modeling and animation, it does not mean, that this position is occupied. If you are comfortable with 3D design, you can still apply or post examples here.
by WongKit
Thu Jan 03, 2019 12:46 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 78099

Re: [devblog] Pixel Tennis – menu & online gameplay

Thanks all! I'm sorry that i still didn't gave any support content at the moment. That's ok. Do you have an idea, when you can provide some basic examples? Based on that, I would make a note in the support topic that also other contributions are still welcome. I'm curious, what is your main concern ...
by WongKit
Sun Dec 30, 2018 3:18 pm
Forum: News
Topic: [devblog] Pixel Tennis – menu & online gameplay
Replies: 22
Views: 78099

[devblog] Pixel Tennis – menu & online gameplay

Hi there, first of all - yes, I am slow .-. However, before the year ends, I wanted to give you a quick look on the "live" version of the user interface and also share some gameplay material. If you followed the news section, you should already know some of the elements shown in the video....
by WongKit
Tue Nov 27, 2018 7:37 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184735

Re: Pixel Tennis Changelog

Gameplay
Added sound for ball hit and miss
Added music to menu and courts
by WongKit
Mon Nov 12, 2018 4:04 pm
Forum: Other tennis projects
Topic: Delight Tennis
Replies: 11
Views: 35338

Re: Delight Tennis

There is an Alpha 0.0.5 video since 10.11.
Its progress looks very impressive so far!

by WongKit
Mon Nov 05, 2018 4:10 pm
Forum: Introduce yourself
Topic: Hey guys!
Replies: 4
Views: 12869

Re: Hey guys!

Welcome Aika!
I can't add anything more than Karla and Fallermagie ^^"
by WongKit
Thu Nov 01, 2018 9:39 am
Forum: Support
Topic: Searching someone for 3D modeling and animation
Replies: 18
Views: 47532

Re: Searching someone for 3D modeling and animation

Fallermagie wrote: Wed Oct 31, 2018 5:52 pm I'm interested to make both styles (3D and Voxel) to be honest but my level is crap...
o.o Your render image looks great! If you already worked with Blender, you will have more than enough knowledge to build a voxel character model.

So if you want to try yourself on it, go ahead :)