Menu Navigation / UI
Added UI to distribute skill points to a character
Search found 258 matches
- Sun Sep 01, 2019 7:34 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
- Sat Jul 06, 2019 3:25 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Leveling System Added exp and level distribution after match. Network Gameserver Prevent multiple logins with the same account. Fixed chat messages in a room not reaching the first player Added logic for sending/managing private messages between characters* Added logic for creating/deleting charact...
- Sat Jun 01, 2019 12:55 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Website / Forum
Added separate Contribute page to honor everyone who contributed to Pixel Tennis.
Added separate Contribute page to honor everyone who contributed to Pixel Tennis.
- Wed May 29, 2019 6:19 am
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Website / Forum "Secretly" upgraded the hosting contract for pixeltennis.de for more space and performance Database Changed database engine back to MySQL for better maintainability and performance Improved and simplified database layout Networking Gameplay Moved more gameplay logic from c...
- Wed May 29, 2019 6:06 am
- Forum: News
- Topic: Your opinion on Pixel Tennis exp rates
- Replies: 8
- Views: 23862
Re: Your opinion on Pixel Tennis exp rates
Doesn't the attentionSpan lead to the scenario, that you will gain less exp the more you play against better players? Power leveling should be no issue. If you play more, you should gain more exp. If you "noob hunt" or play against yourself with a second account, the time dependent exp bas...
- Tue Apr 02, 2019 5:24 pm
- Forum: News
- Topic: [devblog] Introducing WongCoins and more! (April Fools)
- Replies: 7
- Views: 21307
Re: [devblog] Introducing WongCoins and more!
Hi all, sometimes, it is really hard to see irony or sarcasm in written form, so let me just clarify this topic. 1. WongCoins are cool and nobody voted negatively in the poll ^.^ 2. None of the announced „features“ or changes are true. They are all the result of this years April Fools‘ Day. So all o...
- Mon Apr 01, 2019 5:49 am
- Forum: News
- Topic: [devblog] Introducing WongCoins and more! (April Fools)
- Replies: 7
- Views: 21307
[devblog] Introducing WongCoins and more! (April Fools)
Hi there, I am happy to announce some big changes regarding Pixel Tennis‘ future. I spent a lot of work in the game so far and also invested money to rent servers and purchase assets from the Unity store. When I look at the donation count (0), it is quite easy to understand, where this is leading. W...
- Sun Mar 24, 2019 7:26 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Networking P2P Gameplay Switch from UNet peer to peer to a custom network implementation is mostly done. Pixel Tennis' match networking logic will now run through a dedicated server located in Germany. Pros: - Increased network compatibility as no direct connection (port forwarding + firewall madne...
- Mon Mar 18, 2019 5:59 am
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 78099
Re: [devblog] Pixel Tennis – menu & online gameplay
Hi yutaa,
thanks! Development is still going on. You can have a look at the Pixel Tennis Progress topic for more information.
Short: Lots of backend work which is important, but does not lead to anything showabe for the News section.
thanks! Development is still going on. You can have a look at the Pixel Tennis Progress topic for more information.
Short: Lots of backend work which is important, but does not lead to anything showabe for the News section.
- Mon Mar 18, 2019 5:56 am
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Networking P2P Starting to develop custom replacement methods for UNet's build in functions. This includes, object spawn handling, message handling on object base and smooth player position synchronization across a match hosted on the semi authoritative server. Although, this does not have any visu...
- Fri Mar 01, 2019 7:16 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Network Gameserver Complete network communication protocol rewritten. All changes lead to a 4x performance increase at about 1/10th of data usage! The old logic worked still good enough for the game server, but... Networking P2P ... Pixel Tennis multiplayer will switch from UNet peer to peer to a s...
- Wed Feb 27, 2019 7:46 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 78099
Re: [devblog] Pixel Tennis – menu & online gameplay
Hi onigiri, sure, I remember you :) I like your first short music track. If you like to compose something similar for a court or menu, please go ahead! You can post your results either at the support area or via private message. About the dubbing part - this is a topic that has a low priority right ...
- Sun Jan 06, 2019 2:19 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 78099
Re: [devblog] Pixel Tennis – menu & online gameplay
@Christian: I think, I made myself clear, why there is no initiation to merge our projects at the moment :) The replication of certain elements from FT were somewhat intentional and somewhat not. The gameplay should feel like the FT one (the long slice along with its awkward input is already part of...
- Sun Jan 06, 2019 1:16 pm
- Forum: Support
- Topic: Searching someone for 3D modeling and animation
- Replies: 18
- Views: 47532
Re: Searching someone for 3D modeling and animation
Although Fallermagie volunteers for 3D modeling and animation, it does not mean, that this position is occupied. If you are comfortable with 3D design, you can still apply or post examples here.
- Thu Jan 03, 2019 12:46 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 78099
Re: [devblog] Pixel Tennis – menu & online gameplay
Thanks all! I'm sorry that i still didn't gave any support content at the moment. That's ok. Do you have an idea, when you can provide some basic examples? Based on that, I would make a note in the support topic that also other contributions are still welcome. I'm curious, what is your main concern ...
- Sun Dec 30, 2018 3:18 pm
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 78099
[devblog] Pixel Tennis – menu & online gameplay
Hi there, first of all - yes, I am slow .-. However, before the year ends, I wanted to give you a quick look on the "live" version of the user interface and also share some gameplay material. If you followed the news section, you should already know some of the elements shown in the video....
- Tue Nov 27, 2018 7:37 pm
- Forum: News
- Topic: Pixel Tennis Changelog
- Replies: 106
- Views: 184735
Re: Pixel Tennis Changelog
Gameplay
Added sound for ball hit and miss
Added music to menu and courts
Added sound for ball hit and miss
Added music to menu and courts
- Mon Nov 12, 2018 4:04 pm
- Forum: Other tennis projects
- Topic: Delight Tennis
- Replies: 11
- Views: 35338
Re: Delight Tennis
There is an Alpha 0.0.5 video since 10.11.
Its progress looks very impressive so far!
Its progress looks very impressive so far!
- Mon Nov 05, 2018 4:10 pm
- Forum: Introduce yourself
- Topic: Hey guys!
- Replies: 4
- Views: 12869
Re: Hey guys!
Welcome Aika!
I can't add anything more than Karla and Fallermagie ^^"
I can't add anything more than Karla and Fallermagie ^^"
- Thu Nov 01, 2018 9:39 am
- Forum: Support
- Topic: Searching someone for 3D modeling and animation
- Replies: 18
- Views: 47532
Re: Searching someone for 3D modeling and animation
o.o Your render image looks great! If you already worked with Blender, you will have more than enough knowledge to build a voxel character model.Fallermagie wrote: ↑Wed Oct 31, 2018 5:52 pm I'm interested to make both styles (3D and Voxel) to be honest but my level is crap...
So if you want to try yourself on it, go ahead :)