Search found 258 matches

by WongKit
Mon Apr 06, 2020 7:25 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

UI Logon screen now reacts to Tab and Enter key (should be KeePass Auto-Type compatible now) Username or password field is preselected on game launch Chat container is moved upwards on the end of a match, so that it does not get overlayed by the match result banner Fixed receiving chat messages dur...
by WongKit
Sat Apr 04, 2020 10:41 am
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

Test run #5 will start in the next week. This time, you can play for an extended time around Easter from Friday, 10.04.2020 to Monday, 13.04.2020 . If you participated in the last run, you will not see many changes, only some bug fixes and minor improvements. If you missed the previous schedules or ...
by WongKit
Sun Mar 29, 2020 2:39 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

UI
Fixed Online List and Stats window do not open again if they were open before while switching from room to lobby

Gameplay
Fixed: When you walk diagonally towards the net, you can't move - you can now rub against the net like in FT!
by WongKit
Mon Mar 09, 2020 7:02 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

Thank you for the suggestions, Seikk! They will be added to my todo list after the remaining bugs were fixed. The room master shouldn't be able to kick himself It's not a bug, it's a feature! Thanks all of you for participating in test run #1 - #4. The game could register 32 people , who played a to...
by WongKit
Sat Mar 07, 2020 2:00 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

Website / Forum Fixed download of Pixel Tennis installer broken in certain scenarios (also saves 2 bytes!) Network Gameserver Prevent double hitting a ball by 2 players on the same team by 75% (the lagging hitter still could see his move overwritten by his/her team player) Remember kicked players o...
by WongKit
Sat Mar 07, 2020 10:50 am
Forum: News
Topic: Your opinion on Pixel Tennis future art style
Replies: 20
Views: 43543

Re: Your opinion on Pixel Tennis future art style

Hey Milov, that's great news!
by WongKit
Wed Mar 04, 2020 5:36 pm
Forum: News
Topic: [devblog] Pixel Tennis at the end of 2019
Replies: 9
Views: 18364

Re: [devblog] Pixel Tennis at the end of 2019

If you tell it this way - yes, please create more tracks and/or update existing ones if you have ideas! :D
by WongKit
Wed Mar 04, 2020 5:24 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

UI
Colorize room slots with team color

Gameplay
Improved ball collision prediction accuracy
Adjust player hit boxes
Reduced snake shot speed
Increased hit lag based on FT

I did not have much time to work on the game, so the upcoming test run(s) only have minor changes.
by WongKit
Tue Feb 25, 2020 8:29 pm
Forum: News
Topic: [devblog] Pixel Tennis at the end of 2019
Replies: 9
Views: 18364

Re: [devblog] Pixel Tennis at the end of 2019

Hi onigiri, If you have an idea what you want to update in you track - sure, go ahead :) But I am already very satisfied with the current version that is the title theme in M1. There is also the other unused track of you, that I still have not managed to implement into a fitting scenario / court. I ...
by WongKit
Mon Feb 24, 2020 7:24 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

@Widukind the chat isnt visible after a game, because it gets blocked by the exp gained screen That's true, I will fix that! once when starting a game, after the air camera angle of the players, I got into an endless "eagle eye perspective" of the court. if you dont know what im talking a...
by WongKit
Mon Feb 24, 2020 7:03 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

It's quote time! @Seikk Drop shot is really strong (really fast though) and sometimes connects oddly. (should drop faster when you take it high, and slower when you take it low ^^ ) For the current version, slice speed is reduced at net, which should differ a lot. Other than that, I don't think, the...
by WongKit
Mon Feb 24, 2020 6:42 pm
Forum: Feedback and Suggestions
Topic: Bug list for Milestone 1
Replies: 0
Views: 10544

Bug list for Milestone 1

Hi there, here you can find all currently known bugs that were reported for milestone 1. This is more or less an overview on open topics that need to be worked on. "Unconfirmed" means, that I still have to check it before it is handled as a bug. Gameplay, balancing and feature recommendati...
by WongKit
Mon Feb 24, 2020 5:54 am
Forum: Feedback and Suggestions
Topic: Ball touching the ground twice and still being returned
Replies: 2
Views: 7668

Re: Ball touching the ground twice and still being returned

There was a game I played in which the ball touched the ground twice and could still be returned. This is somehow normal. Your opponent actually hit the ball, before it touched the ground twice.But due to network latency, you see the action of other players slightly delayed. This happens for all sh...
by WongKit
Sun Feb 23, 2020 4:00 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

Sorry, I had no time to answer your feedback yet. I will do so as soon as I can!

Game Server is online now for 2 hours
by WongKit
Fri Feb 21, 2020 10:00 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

Thanks for your feedback, Suijake! I am glad you like it. If 2 players hit the ball at the same time, it's like rng which ball gets registered and will be shown to the opponent, can lead to confused team players who thought the ball went to a different direction Yes, I noticed that, too. I cannot 10...
by WongKit
Fri Feb 21, 2020 9:48 pm
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

Network Gameserver Fixed player could appear multiple times in the same room Fixed potential server crash when player disconnects (might be connected to the room bug) Fixed player could start multiple match instances UI Fixed wrong room layout when switching from 1on1 to 2on2 Fixed broken chat when...
by WongKit
Thu Feb 20, 2020 5:59 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

Game Server is online now for 2 hours
Thank you very much for participating!

I am locking the topic to prevent feedback here. Instead, please use the feedback section :P
by WongKit
Tue Feb 18, 2020 4:38 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

Re: [devblog] Pixel Tennis - Milestone 1

MrJivoirien wrote: Mon Feb 17, 2020 7:19 pmdoes it support a gamepad ?
Yes, it does. You can remap the controls when holding Shift during the start of the game.

Pixel Tennis Gamepad Controls.png
Pixel Tennis Gamepad Controls.png (20.75 KiB) Viewed 50754 times

I wonder why the video got more dislikes. Maybe it was pushed to a non FT/development related channel. :roll:

See you on the court!
by WongKit
Mon Feb 17, 2020 6:19 pm
Forum: News
Topic: [devblog] Pixel Tennis - Milestone 1
Replies: 24
Views: 61430

[devblog] Pixel Tennis - Milestone 1

Hi there, I am glad to announce that Milestone 1 is here! This means, that Pixel Tennis got to a state which I would consider as “playable”. Surely, there are still a ton of visuals missing and it is far from being feature complete, but it already makes kinda fun. emjqlkxpSgk Actual 1on1 and 2on2 ma...
by WongKit
Sat Feb 15, 2020 10:39 am
Forum: News
Topic: Pixel Tennis Changelog
Replies: 106
Views: 184728

Re: Pixel Tennis Changelog

Network Gameserver Fixed exp rate unintentionally increased by factor 10 due to wrong float conversion 3D Modeling Improved menu and arena court lighting Leveling System Increased skill points per level from 1 to 2 until shop and inventory is introduced. With a maximum level of 50, you can now spen...