Yeah, I got the exp/stats part. What I meant it's we'll eventually get to those stats with items. Non-important though.
Honestly, the biggest focus you should have right now more than anything is at least 1 character model/hit animations because I think that's the biggest issue for not attracting ...
Search found 15 matches
- Sun Jul 05, 2020 8:36 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
- Sun Jul 05, 2020 9:48 am
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
https://youtu.be/lMQVaTh-FoM?t=13
Can we get a similar sound for when we hit the ball at the net and when it's almost a smash, but it doesn't smash?
Same for fully charged shots https://youtu.be/lMQVaTh-FoM?t=58
Right now both sound the same as hitting the ball normally and it's a bit confusing ...
Can we get a similar sound for when we hit the ball at the net and when it's almost a smash, but it doesn't smash?
Same for fully charged shots https://youtu.be/lMQVaTh-FoM?t=58
Right now both sound the same as hitting the ball normally and it's a bit confusing ...
- Sun Jun 21, 2020 9:41 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
Char: CristianC
As of now I played 4 singles which I won, lost 1 doubles and ELO didn't update for either of them. Better said, char doesn't appear on rankings whatsoever. Speaking of ranking and ELO, could we show it in char profile also and maybe a search bar for rankings?
Played 3 games 1vs1 ...
As of now I played 4 singles which I won, lost 1 doubles and ELO didn't update for either of them. Better said, char doesn't appear on rankings whatsoever. Speaking of ranking and ELO, could we show it in char profile also and maybe a search bar for rankings?
Played 3 games 1vs1 ...
- Sat Jun 20, 2020 6:24 am
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
A pause button is not that easy to implement in a multiplayer match. I also don't think, that it will be used much as you can simply agree to ping pong the ball between 2 players (on doubles) instead. So I won't give it too much priority.
Obviously it's not an urgent matter and has to be ...
Obviously it's not an urgent matter and has to be ...
- Tue Jun 16, 2020 10:35 am
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
Arrow up and down for chat so we can see previous conversations if possible? Do you mean scrolling through messages above or cycling through your own texts? Scrolling is currently working via the scroll wheel / bar on the right side.
If you leave a room, the room history is cleared.
Yes, right ...
- Sun Jun 14, 2020 9:09 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
Possible bug? I didn't create that room and I could not press ready in it.
https://imgur.com/a/weQfNaB
Also, at the moment arrow down + left/right has waaay much more impact than arrow up + left/right or just left/right. Would it be possible to increase the speed or the curve of the ball just a ...
https://imgur.com/a/weQfNaB
Also, at the moment arrow down + left/right has waaay much more impact than arrow up + left/right or just left/right. Would it be possible to increase the speed or the curve of the ball just a ...
- Sun Jun 14, 2020 11:03 am
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
Arrow up and down for chat so we can see previous conversations if possible?
- Tue Jun 09, 2020 5:33 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
@Cristian: I already received a spanish translation via Discord from KillerZXN .
I do not know how many romanian or finnish people are here, but it does not hurt to have more translations available. Are you fluent in those languages?
Romanian is my native language so I better be haha.
I'm fluent ...
- Mon Jun 08, 2020 7:43 pm
- Forum: News
- Topic: [devblog] Regular test runs, multi language support and credits
- Replies: 24
- Views: 48159
Re: [devblog] Regular test runs, multi language support and credits
Would you like the full game translated to spanish also? Since there is a group on facebook with 250+ people it could come in handy.
L.E.: I could also do it for romanian and finnish, but not sure how useful would that be.
L.E.: I could also do it for romanian and finnish, but not sure how useful would that be.
- Thu May 28, 2020 11:18 am
- Forum: News
- Topic: [devblog] Singleplayer, guard breaks, rankings and more
- Replies: 7
- Views: 18361
Re: [devblog] Singleplayer, guard breaks, rankings and more
Wow, this is taking shape so well already. Glad to see so many improvements with so little feedback that you are recieving. Glad to see I made the list btw haha!
If you remember, I kind of complained a little bit about stats bullying via discord and you said you'd do some chars for testing purposes ...
If you remember, I kind of complained a little bit about stats bullying via discord and you said you'd do some chars for testing purposes ...
- Sun Jul 28, 2019 8:17 am
- Forum: Off topic
- Topic: Old FT screenshots
- Replies: 31
- Views: 72631
Re: Old FT screenshots
That's actually Guardian mode (vs NPC for leveling and gachas that dropped items).Suijake wrote: Tue Jul 02, 2019 12:51 am Wow I almost forgot about battle mode and all the items, that's a nostalgic screenshot right there![]()
Battle mode is PvP with spells.
- Sat Jun 01, 2019 11:30 am
- Forum: News
- Topic: Your opinion on Pixel Tennis exp rates
- Replies: 8
- Views: 30875
Re: Your opinion on Pixel Tennis exp rates
In my opinion the best option is to make it ELO based with gradual decrease when playing against the same opponent x times/week with level multipliers. It's the easiest way to avoid noob hunting and secondary accounts abuse. Of course there will be "smart" ones who will gain ELO just from secondary ...
- Mon Apr 01, 2019 6:38 am
- Forum: News
- Topic: [devblog] Introducing WongCoins and more! (April Fools)
- Replies: 7
- Views: 33431
Re: [devblog] Introducing WongCoins and more!
Hi there,
First of all, we all appreciate the work you're putting into this and understand why you must have some type of currency to support the game, but I see two huge problems here:
1. Take this more as an advice, do not go mobile. We (and I think I speak for many other future players) do not ...
First of all, we all appreciate the work you're putting into this and understand why you must have some type of currency to support the game, but I see two huge problems here:
1. Take this more as an advice, do not go mobile. We (and I think I speak for many other future players) do not ...
- Fri Jan 04, 2019 12:08 am
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 92947
Re: [devblog] Pixel Tennis – menu & online gameplay
but I don't understand why you guys don't want to "merge" and work on 1 single project, even create a company.
I am no professional game developer and therefore often tend to try something and discard or completely change it afterwards. If you are developing in a team (which I do on my full ...
- Thu Jan 03, 2019 6:56 am
- Forum: News
- Topic: [devblog] Pixel Tennis – menu & online gameplay
- Replies: 22
- Views: 92947
Re: [devblog] Pixel Tennis – menu & online gameplay
Looks amazing.
In 1 way I'm happy there's 2-3 projects, because it can push all of them to work harder/faster, but I don't understand why you guys don't want to "merge" and work on 1 single project, even create a company. There's many people waiting for this game since ~2011...
Also, public ...
In 1 way I'm happy there's 2-3 projects, because it can push all of them to work harder/faster, but I don't understand why you guys don't want to "merge" and work on 1 single project, even create a company. There's many people waiting for this game since ~2011...
Also, public ...